Showing posts with label softimage. Show all posts
Showing posts with label softimage. Show all posts
Tuesday, September 19, 2017
The Original - 1969 Camaro SS 350
I started off modeling the original Camaro from a blueprint and photographic reference, and once I completed the vehicle I reworked the shape and proportions to make a stylized or caricature version of it.
Monday, July 17, 2017
1969 Camaro SS 350
A stylized 1969 Camaro SS 350.
I was influenced by the designs of drag racers - exposed engine, custom body work and
different size tires.
Using Substance Painter for the first time - really cool powerful package.
Modeled in Softimage and 3DS Max, rendering using VRay.
Textures created in Substance Painter, and composite done in Adobe Photoshop.
Wednesday, October 29, 2014
MSC Cruises Safety Video
I had the opportunity to create a safety video for MSC Cruises. The brief was to develop a 3 minute video for the disembarkation process to Portuguese Island. It was a fairly open brief from a creative direction, but at the same time, being a safety video there were some very important and particular procedures to highlight.
- view the video here -
- view the video here -
Character Development and Previsualization(Previz):
The development of the characters started with a series of 2D sketches, once the client was happy with them I modeled and rigged them in Autodesk Softimage. The textures were created in Adobe Photoshop.
I used one character model for the ships crew and modeled different faces along with specific uniforms and subtle skin tone variations.
Before getting started on the previz, I was supplied with a script, which would be used for the voice-over. The audio would drive the visuals and give me a clear idea of the shot lengths and some guidance for the animation. I recorded myself to start, then at a later date we approached a professional voice artist to do the final recording.
The purpose of a low rez previz is to quickly set up camera angles and shot lengths and create a solid grounding on which to build. The sets and props were basic shapes to start, but accurate in their relative size. The characters were stand in characters, because the actual characters were still being developed and approved. From there I animated the characters in a few key positions for framing and story telling purposes.
This process is helpful to show the client, so they can start to see the direction you are heading in. Once the client was happy with the previz, I started refining everything, adding more detail to the sets and animating the approved characters, until it was the final video.
For the final look, I was going for something simple and bold. Being a safety video I didn't want to detract from the important message being told, so the visuals needed to be clear and the animation of the characters needed to be to the point.
As the shots were being finished and the final voice over slotted in, the edit was tweaked and the polishes were made.
Monday, February 17, 2014
TAG
Eventually found some audio to put to the visuals.
This has been an exercise to produce a complete 3D animated project -
from concept to final composite. The emphasis has been on an animated
sequence rather than a fleshed out storyline.
Sunday, November 17, 2013
TAG - A Short Animated Sequence
These are a few style frames for a short animation I'm working on titled TAG.
The vehicles are stylised 1955 BMW Isetta 300s and they are involved in a typical chase scene... or are they?
This has been an exercise to produce a complete 3D animated project - from concept to final composite. The emphasis has been on an animated sequence rather than a fleshed out storyline.
The final animation will hopefully be featured before the end of this year.
Labels:
3D,
bmw,
classic,
composite,
Isetta,
italian,
model,
old,
retro,
softimage,
transformer,
vehicle
Tuesday, September 3, 2013
1955 BMW Isetta 300
A stylised version of an iconic car.
Modelling, lighting and rendering done in Softimage. Textures created in Photoshop.Ciao!
"The Isetta is an Italian designed microcar built under licence in a number of different countries, including Spain, Belgium, France, Brazil, Germany and the United Kingdom.
Because of its egg shape and bubble-like windows, it became know as a bubble car, a name later given to other similar vehicles.
The BMW Isetta was in 1955 the world's first mass-produced 3-Litres/100km car. It was the top selling single cylinder car in the world, with 161 728 units sold."
- Sourced from Wikipedia -
Labels:
3D,
bmw,
classic,
graphic design,
Isetta,
italian,
model,
old,
retro,
softimage,
typography,
vehicle
Tuesday, January 29, 2013
2012 Vehicle Showreel
This is a collection of personal work. All modelling, lighting and
rendering was done in Autodesk Softimage. Texturing was done in Adobe
Photoshop.
1936 Auburn Speedster
Something old. This beauty is an Auburn Speedster. Another classic!
I was fortunate to be published in the 3D total website for the "Making Of" the Auburn.
View the article here
Labels:
3D,
antique,
article,
auburn speedster,
auto,
car,
classic,
model,
softimage,
the great gatsby,
vehicle,
vintage
Thursday, December 22, 2011
1938 Alfa Romeo 12c

Had some fun giving this car some more character... not that these old models need more character.
Modelling, texture, lighting and rendering done in Softimage. Textures created in Photoshop. Enjoy!
Labels:
3D,
alfa romeo,
animation,
auto,
circuit racer,
classic,
italian,
model,
old,
racing,
red,
softimage,
sport,
vehicle,
vintage
Tuesday, August 10, 2010
"Making of" Article
I'm very excited about being asked to put together a "Making Of" article for the 3dtotal website. This was for the 1964 Peugeot 404 model I submitted to their gallery.
1967 Vespa 90



This is my latest model I've done. All modeling, lighting and rendering was done in Softimage. I created the textures in Photoshop
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